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thirty flights of loving造句

造句与例句手机版
  • A first-person meal simulator was designed for " Thirty Flights of Loving ".
  • "Thirty Flights of Loving " was developed by Brendon Chung's video game studio Blendo Games.
  • Chung developed " Thirty Flights of Loving " environment as a way to present the criminal nature of the group.
  • Unlike most of Chung's previous games, " Thirty Flights of Loving " was not framed around a certain musical composition.
  • Unlike " Gravity Bone ", " Thirty Flights of Loving " employs non-linear storytelling, forcing the player to piece together the narrative.
  • As part of the Kickstarter campaign, Remo composed the soundtrack for Blendo Games "'Thirty Flights of Loving ", a video game that would be released to backers of the campaign.
  • Chung brought multiple existing assets from " Gravity Bone " to develop " Thirty Flights of Loving ", and used a diverse set of tools to create the elements of the game.
  • Graham Smith of " PC Gamer " extolled the minimalist storytelling, asserting that " Thirty Flights of Loving " " tells a better story in 13 minutes than most games do in 13 hours ".
  • The last level of the game is modeled from the Tone Control podcast, he spoke about how every game he has produced, including " Thirty Flights of Loving ", takes place in the same shared universe.
  • GameSpot's Carolyn Petit wrote that " the pleasure of " Thirty Flights of Loving " emerges from the things left unshown ", allowing the player to infer and imagine the events, such as the heist itself, that are not otherwise shown.
  • It's difficult to see thirty flights of loving in a sentence. 用thirty flights of loving造句挺难的
  • It was developed as part of the Kickstarter campaign for the revival of the Idle Thumbs podcast and included a free copy of its predecessor . " Thirty Flights of Loving " received generally favorable reviews from video game media outlets, scoring 88 out of 100 on aggregate website Metacritic.
  • He concluded that the game is " bursting with delicious color, and features blocky-headed characters that are infinitely more interesting to look at and interact with than the frightening Realdolls game players are often forced to contend with in modern FPS's . " Yu elaborated that it had " enough panache in its two levels to make it somewhat of an indie sleeper hit of the end of 2008 . " An editor from The Refined Geek was pleased with " Gravity Bone " and its sequel, " Thirty Flights of Loving ", awarding them each a score of 8 out of 10 and stating, " the enjoyment from these games comes from noticing all the subtle environmental clues and then using your imagination to draw the connecting dots . " The editor commented that both games highlight story elements over graphics and technical innovations, saying each game's " true strength comes from its ability to tell a story in the extremely short time frame ."
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